QZN
// 01

Supply

250,000,000 QZN. Minted once, capped by contract, with no inflation mechanism in the codebase. Until the ICO closes, circulating supply is exactly zero — there is nothing to trade and nothing to stake.

Total fixed supply
250M QZN
Hard cap — no additional minting
Circulating pre-ICO
0
Nothing minted before sale close
ICO allocation
50M QZN
20% of supply · three phases
Inflation
None
Supply only moves down
// 02

Allocation

PAO governance treasury87,500,000 QZN · 35%
Multisig governed — no unilateral release
Public issuance (ICO)50,000,000 QZN · 20%
Three-phase stepped price — unsold supply burns
Team50,000,000 QZN · 20%
1-year cliff, 5-year linear vest — contract-enforced
Liquidity provision37,500,000 QZN · 15%
Locked deterministically — no discretionary release
Ecosystem expansion25,000,000 QZN · 10%
Community proposals only — PAO-governed deployment

Bars are drawn to scale of total supply. The ICO and team lines mirror the allocation constants in the deployed token contract.

// 03

Where capital flows

Every duel settles through one deterministic route: a 0.1% protocol fee, then the remainder split between the winner, the node operators who hosted the match, and the treasury. Tournaments pool entry fees, take a 1% fee at completion, and pay finishers 60/30/10. Nobody is paid for holding — value moves when games are played.

Cabinet settlementDeterministic
Settlement circuitMatch stake50,000 QU0.1% protocol feeWinner · 60%29,970 QUNode operators · 20%9,990 QU · work-based payTreasury · 20%9,990 QU · 2-of-3 multisig
Current = capital · the circuit is the contract · no hand on the switch
// 04

How supply shrinks

Straight answer: matches do not burn. Earlier designs burned a slice of every stake; the deployed contracts do not, and we won’t pretend otherwise. Supply falls through three real channels — all of them driven by activity or enforced by contract, none of them discretionary.

BURN 01
Tournament creation fee — QZN burned by the organizer
BURN 02
Unsold ICO supply — burned at close, no team retention
BURN 03
Treasury burn events — multisig spend category
// 05

Treasury under lock

The treasury is a contract, not a wallet. Spends require 2-of-3 multisig approval; anything at or above 1,000,000 QZN waits a mandatory 2-epoch timelock in public view. Proposals expire after 4 epochs, and reward funding flows automatically each epoch — no hand on the faucet.

Spend approval
2-of-3
Founder + two trustees
Timelock threshold
1M QZN
2-epoch mandatory delay
Reward auto-funding
500,000
QZN per epoch — by contract
Achievement reserve
50,000
QZN per epoch — by contract

All figures are design parameters of the deployed contracts, verifiable in the public repository, and may change through governance before activation.

QZN confers no passive income, dividend, yield, or profit share of any kind. Holding QZN generates nothing. Value in the QZN ecosystem comes from use: playing, competing, creating tournaments, and operating nodes.